DARKSummon Sorceress
ATK:
2400
LINK-3
View:
5852
Link Arrow:
Top
Bottom-Left
Bottom-Right
2+ monsters with the same Type, except Tokens If this card is Link Summoned: You can Special Summon 1 monster from your hand in Defense Position, to your opponent's zone this card points to. You can target 1 face-up monster this card points to; Special Summon 1 monster from your Deck in Defense Position, with the same Type as that monster, to a zone this card points to, but negate its effects. You can only use this effect of "Summon Sorceress" once per turn.
Summon Sorceress — Power Evaluation
Final Score: 58 ± 8 · Confidence: Medium
- Intrinsic: 56 · Deck: 58 · Meta: provisional
- Primary role: Extender · Secondary: Boss/End-board
Why it scores here
Summon Sorceress converts its Link Summon into up to two Defense-position bodies: one from hand (placed in the opponent's zone it points to) and one from the Deck, with the Deck body's effects negated. Its real value is a Link-3 body that adds zones and bodies while costing only one slot and one copy, which is why deckbuilding and accessibility score well. High deck inclusion and partner percentages confirm it is a live, reliably run card, but they do not raise the score by themselves (guardrail 3); with no combo or guide evidence, combo conversion stays moderate and interaction is low.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 65 | Needs 2+ same-Type monsters to Link Summon, and the sample shows it running one copy in all 400 decks across 60 archetypes (observed; the Link-material requirement itself is verified from text). |
| Combo & Conversion | 55 | The text gives up to two Special Summons from hand and Deck, but no combo boards were supplied, so the conversion is text-only (inferred). |
| Resource Economy | 55 | The Deck summon is a +1 card and the hand summon is card-neutral, with no recursion or refuel in the text (verified from text). |
| Effect & Interaction | 15 | It has no hand trap or opponent-facing negate; the only negate is applied to its own Deck body (verified from text). |
| Material Utility | 45 | As a Spellcaster Link-3 it is usable as Link material for higher Links, but its value there is awkward and unobserved in combos (inferred). |
| Resilience & Flexibility | 40 | It keeps its three arrows when its effects are negated, but its once-per-turn summon trigger is easy to shut down (inferred). |
| Deck-Building Efficiency | 75 | One copy, no garnet or lock clause, and all 400 sampled decks run exactly one copy, so it fits in one slot (observed). |
Calculation
Weight profile: Extender primary, no secondary role blend. Intrinsic ≈ 56, Deck ≈ 58, Meta = provisional. Modifiers: Compactness (1). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Two-body Special Summon from hand and Deck for one Link Summon
- Link-3 body that adds zones and works with the usual Spellcaster Link shell
- Single-copy, no garnet, low deckbuilding cost
Weaknesses
- No opponent interaction; its only negate is applied to its own Deck body
- Summon effect is once per turn and easy to shut down by negating the Link Summon trigger
- Hand body goes to the opponent's zone, which limits where it can be used
Counters / choke points
- Generic negation of the Link Summon trigger (inferred from text; no counter cards are named in the evidence)
Best use
Extender (Link-3 engine adding bodies to zones). Decks: Fairy Tail, Magistus, Endymion, Witchcrafter. Suggested copies: 1.
Evidence & gaps
- Verified: Link-3 with Top, Bottom-Left and Bottom-Right arrows; Spellcaster, DARK, ATK 2400; Link Summon requires 2+ monsters of the same Type, excluding Tokens; Link Summon trigger: Special Summon 1 monster from hand in Defense Position to the opponent's zone it points to; Second effect: Special Summon 1 same-Type Deck monster in Defense Position to a pointed zone, with its effects negated; once per turn; Sample: 400 decks, 1 copy each, 60 distinct archetypes
- Observed: Inclusion is 100% in Fairy Tail and Nekroz (usage statistics), 80% in Endymion; Top partners: Ash Blossom & Joyous Spring 95.5%, Mulcharmy Fuwalos 91.5%, Droll & Lock Bird 91%; Gameplay split: 61.8% type 7, 35.2% type 6, 3% type 4
- Inferred: Accessibility is strong because the Link material is common in Spellcaster shells; Combo conversion is moderate from text alone, since no board evidence exists; Material value is limited to Link-material use
- Data gaps: No combos supplied, so combo conversion is text-only inference No guides supplied The 400-deck sample only contains decks that run the card, so 100% main-deck inclusion is circular and not a population rate No rulings or timing data for the once-per-turn and opponent-zone placement No dated metagame sample, so meta power is null






